No quality of life options like a weapon wheel hell Quake had a wheel and it made it incredibly easy to switch weapons. Hit registration was rough, only small spurts of blood and when you aim you move a micrometer you get pulled out of the scope, a frustrating game mechanic. There was a lighting gun that when you get it sucks but when the enemy has it shoots you from across the level. What is the idea here? Can we not get something in between? There are also enemies with a shield and no matter where you shoot there when they are in defense mode the bullets shoot back to you even if you shoot somewhere the shield is not. Some enemies shoot like storm troopers and others are like American snipers. There are some iconic enemies in this game that are supposed to be “melee” but they can hit you with lighting through the floor. If I would have crashed or alt 4ed I would have been brought back to the first level. The larger issue was no auto save after a level was done. Firstly there was no auto save, which is fine ish still think it is possible even back then. That is about as good as it gets with the minor stealth elements. Every level had a fun moment but overall it felt old. I do have to give some love for the 2001 fan service with some scandalous made models. The stealth section where you are in a city and you need to kill the officers, fun level. Let me talk about what I enjoyed about the game and why I finished it. Definitely recommend this beauty.Ĥh PlayedThe first review of the year! Jan 1st lets go, Return to Castle Wolfenstein it was rough. Nevertheless, I enjoyed Return to Castle Wolfenstein and I am amazed how well this game holds up today in terms of graphics and gameplay. Maybe I just need to git gut, but these bastards killed some of the fun I had with the game. These things shoot lightning, almost insta killing you and have a ton of health. The only thing I found a little annoying about this game, is the sudden difficulty spike with the introduction of those weird UFO human hybrid abominations. In the multiplayer mode, this showed even better, making for a good online experience. Movement and controls are fluent, and like I said, make the game fast paced. Gunfire sounds excellent and the sounds and rattles that enemies make, really enhance the experience. In terms of sound, Return to Castle Wolfenstein is also a fine piece of work. Explosions, animations and gun impact look really good and I can only praise it. This game is from 2001/2002, but can be considered next gen for its time. The visuals are stunning in Return to Castle Wolfenstein. I did not think that it added much to the game and it sometimes slowed the game to a halt. Especially since there are some missions that require it to even progress. The introduction of Stealth in this game was a little unnecessary in my opinion. After killing him, Heinrich Himler disappears in the distance, confirming that you officially screwed up every plan the Germans had for this project and that he needs to face the wrath of the Fuhrer himself. You blast your way through the site and ruins and eventually fight Heinrich I himself. You make your way to the excavation site near Castle Wolfenstein while fighting off hordes of nazi’s, demons and even more Über Soldaten. You eventually uncover the full plans of the Paranormal SS Division, which consists of resurrecting Heinrich I, a powerful Saxon Warlock King (it keeps getting better and better) from 943 AD. You fight this abomination, only to see Deathshead flee in a Kobra rocket plane, disappearing for the rest of the game. You track him down again, but this time, he throws one of his newest creations at you, the Über Soldat. You eventually find the man himself, but he escapes via a U-boat. You fight your way through a nazi research factory and discover some gruesome experiments from Deathshead. The leader of the Paranormal Division is General Deathshead and you learn of his plans and whereabouts later in the game. This goes wrong of course, and the land is terrorized by zombies, demons and spirits. They eventually dig up an “Dark Night”, and with him, the curse they were trying to release and control. In Return to castle Wolfenstein, the German SS “Paranormal” Division tries to dig up an ancient curse in Egypt to create an army of zombies to fill the ranks of the nazi’s (classic Wolfenstein). It is fast paced, hard as ever, and a worthy installment. Return to Castle Wolfenstein was a great game with some amazing visuals at the time. The long awaited follow up of Wolfenstein 3D did not disappoint. 19h Played*Warning: spoilers* Great game with excellent multiplayer.
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